The game was a response by Midway to Capcom's successful Street Fighter II, which spawned a number of fighting games. However, it used a distinctly different fighting system from the Street Fighter formula, which was used in all subsequent sequels. The controls consisted of five buttons arranged in an "X" pattern: a high punch, a high kick, a low punch, a low kick, and a block button, as well as an eight-way joystick. Jump kicking and crouch-kicking were executed in a similar fashion to Street Fighter, although leg sweeps and roundhouse kicks were performed by holding away while pressing the appropriate kick button.
The blocking in Mortal Kombat by itself greatly changed the flow of fighting in comparison to contemporary games which used Street Fighter conventions.
Characters do not block while retreating or crouching, but only block when the block button is pushed. Even then, characters take (reduced) damage from any hit while blocking. However, successfully blocking moves is simple - a crouching block can successfully defend against all moves, even aerial attacks such as jump kicks - and blocking characters give very little ground when struck rather than sliding backwards. This style of blocking rewarded dodging to avoid damage but also made counterattacks much easier after a successful block, and the ultimate result was an environment which rewards a more furtive playing style than contemporary games.
Each of the seven playable characters move and fight in the exact same fashion, which led to complaints that the characters lacked distinction.
Tuesday, July 7, 2009
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